More Refactoring
This commit is contained in:
@@ -62,7 +62,8 @@ struct TextureCreateInfo
|
||||
uint32 height = 1;
|
||||
uint32 depth = 1;
|
||||
uint32 mipLevels = 1;
|
||||
uint32 arrayLayers = 1;
|
||||
uint32 layers = 1;
|
||||
uint32 elements = 1;
|
||||
uint32 samples = 1;
|
||||
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
|
||||
};
|
||||
@@ -105,6 +106,7 @@ struct UniformBufferCreateInfo
|
||||
struct ShaderBufferCreateInfo
|
||||
{
|
||||
DataSource sourceData = DataSource();
|
||||
uint64 numElements = 1;
|
||||
uint8 dynamic = 0;
|
||||
};
|
||||
struct ShaderCreateInfo
|
||||
|
||||
Reference in New Issue
Block a user