More Refactoring
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@@ -1,7 +1,7 @@
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#pragma once
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#include "RenderPass.h"
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#include "UI/RenderHierarchy.h"
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#include "Graphics/Resources.h"
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#include "Graphics/Shader.h"
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namespace Seele
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{
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@@ -31,7 +31,6 @@ private:
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Gfx::OUniformBuffer numTexturesBuffer;
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Gfx::OVertexBuffer elementBuffer;
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Gfx::OVertexDeclaration declaration;
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Gfx::OVertexShader vertexShader;
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Gfx::OFragmentShader fragmentShader;
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Gfx::PGraphicsPipeline pipeline;
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