More Refactoring
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@@ -149,7 +149,7 @@ void StaticMeshVertexData::resizeBuffers()
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.sourceData = {
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.size = verticesAllocated * sizeof(Vector),
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},
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.stride = sizeof(Vector),
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.numElements = verticesAllocated * 3,
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.dynamic = true,
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};
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positions = graphics->createShaderBuffer(createInfo);
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@@ -158,7 +158,7 @@ void StaticMeshVertexData::resizeBuffers()
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biTangents = graphics->createShaderBuffer(createInfo);
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colors = graphics->createShaderBuffer(createInfo);
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createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
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createInfo.stride = sizeof(Vector2);
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createInfo.numElements = verticesAllocated * 2;
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texCoords = graphics->createShaderBuffer(createInfo);
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positionData.resize(verticesAllocated);
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