More Refactoring

This commit is contained in:
Dynamitos
2023-11-15 17:42:57 +01:00
parent f8f48352a3
commit 35966cb5b7
60 changed files with 1217 additions and 2332 deletions
+83 -82
View File
@@ -1,5 +1,4 @@
#include "RenderPass.h"
#include "Initializer.h"
#include "Graphics.h"
#include "Framebuffer.h"
#include "Texture.h"
@@ -25,107 +24,104 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
for (auto& inputAttachment : layout->inputAttachments)
{
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription& desc = attachments.add();
desc.flags = 0;
desc.format = cast(image->getFormat());
desc.storeOp = cast(inputAttachment->getStoreOp());
desc.loadOp = cast(inputAttachment->getLoadOp());
desc.stencilStoreOp = cast(inputAttachment->getStencilStoreOp());
desc.stencilLoadOp = cast(inputAttachment->getStencilLoadOp());
desc.initialLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
desc.finalLayout = desc.initialLayout;
VkAttachmentReference &ref = inputRefs.add();
ref.layout = desc.initialLayout;
ref.attachment = attachmentCounter;
attachmentCounter++;
VkAttachmentDescription& desc = attachments.add() = {
.flags = 0,
.format = cast(image->getFormat()),
.loadOp = cast(inputAttachment->getLoadOp()),
.storeOp = cast(inputAttachment->getStoreOp()),
.stencilLoadOp = cast(inputAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(inputAttachment->getStencilStoreOp()),
.initialLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = desc.initialLayout,
};
inputRefs.add() = {
.attachment = attachmentCounter++,
.layout = desc.initialLayout,
};
}
for (auto& colorAttachment : layout->colorAttachments)
{
VkAttachmentDescription& desc = attachments.add();
desc.flags = 0;
desc.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples();
desc.format = cast(colorAttachment->getFormat());
desc.storeOp = cast(colorAttachment->getStoreOp());
desc.loadOp = cast(colorAttachment->getLoadOp());
desc.stencilStoreOp = cast(colorAttachment->getStencilStoreOp());
desc.stencilLoadOp = cast(colorAttachment->getStencilLoadOp());
desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
desc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments.add() = {
.flags = 0,
.format = cast(colorAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples(),
.loadOp = cast(colorAttachment->getLoadOp()),
.storeOp = cast(colorAttachment->getStoreOp()),
.stencilLoadOp = cast(colorAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(colorAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkClearValue& clearValue = clearValues.add();
if(desc.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
if(attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(colorAttachment->clear);
}
VkAttachmentReference &ref = colorRefs.add();
ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
ref.attachment = attachmentCounter;
attachmentCounter++;
colorRefs.add() = {
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
}
if (layout->depthAttachment != nullptr)
{
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription& desc = attachments.add();
desc.flags = 0;
desc.samples = (VkSampleCountFlagBits)image->getNumSamples();
desc.format = cast(image->getFormat());
desc.storeOp = cast(layout->depthAttachment->getStoreOp());
desc.loadOp = cast(layout->depthAttachment->getLoadOp());
desc.stencilStoreOp = cast(layout->depthAttachment->getStencilStoreOp());
desc.stencilLoadOp = cast(layout->depthAttachment->getStencilLoadOp());
desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
desc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments.add() = {
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout->depthAttachment->getLoadOp()),
.storeOp = cast(layout->depthAttachment->getStoreOp()),
.stencilLoadOp = cast(layout->depthAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout->depthAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
VkClearValue& clearValue = clearValues.add();
if(desc.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
if(attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(layout->depthAttachment->clear);
}
VkAttachmentReference &ref = depthRef;
ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
ref.attachment = attachmentCounter;
attachmentCounter++;
depthRef = {
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
VkSubpassDescription subPassDesc =
init::SubpassDescription(
VK_PIPELINE_BIND_POINT_GRAPHICS,
(uint32)colorRefs.size(),
colorRefs.data(),
&depthRef,
(uint32)inputRefs.size(),
inputRefs.data());
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependency.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo info =
init::RenderPassCreateInfo(
(uint32)attachments.size(),
attachments.data(),
1,
&subPassDesc,
1,
&dependency);
VkSubpassDescription subPassDesc = {
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = (uint32)inputRefs.size(),
.pInputAttachments = inputRefs.data(),
.colorAttachmentCount = (uint32)colorRefs.size(),
.pColorAttachments = colorRefs.data(),
.pDepthStencilAttachment = &depthRef,
};
VkSubpassDependency dependency = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.attachmentCount = (uint32)attachments.size(),
.pAttachments = attachments.data(),
.subpassCount = 1,
.pSubpasses = &subPassDesc,
.dependencyCount = 1,
.pDependencies = &dependency,
};
VK_CHECK(vkCreateRenderPass(graphics->getDevice(), &info, nullptr, &renderPass));
}
RenderPass::~RenderPass()
{
vkDestroyRenderPass(graphics->getDevice(), renderPass, nullptr);
}
uint32 RenderPass::getFramebufferHash()
{
FramebufferDescription description;
std::memset(&description, 0, sizeof(FramebufferDescription));
for (auto& inputAttachment : layout->inputAttachments)
@@ -143,6 +139,11 @@ uint32 RenderPass::getFramebufferHash()
PTexture2D tex = layout->depthAttachment->getTexture().cast<Texture2D>();
description.depthAttachment = tex->getView();
}
return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
framebufferHash = CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
}
RenderPass::~RenderPass()
{
vkDestroyRenderPass(graphics->getDevice(), renderPass, nullptr);
}