Removing limit for point lights

This commit is contained in:
Dynamitos
2024-02-01 17:08:13 +01:00
parent f9a89f6592
commit 36aec0fa06
8 changed files with 76 additions and 16 deletions
+21 -1
View File
@@ -13,9 +13,29 @@ struct ComputeShaderInput
[shader("compute")]
void computeFrustums(ComputeShaderInput in)
{
const float3 topLeft = float3(-1, -1, -1);
const float3 topRight = float3(1, -1, -1);
const float3 bottomLeft = float3(-1, 1, -1);
const float3 origin = float3(0, 0, 0);
float3 xStep = (topRight - topLeft) / pDispatchParams.numThreads.x;
float3 yStep = (bottomLeft - topLeft) / pDispatchParams.numThreads.y;
float3 corners[4] = {
topLeft + (in.dispatchThreadID.x + 0) * xStep + (in.dispatchThreadID.y + 0) * yStep,
topLeft + (in.dispatchThreadID.x + 1) * xStep + (in.dispatchThreadID.y + 0) * yStep,
topLeft + (in.dispatchThreadID.x + 0) * xStep + (in.dispatchThreadID.y + 1) * yStep,
topLeft + (in.dispatchThreadID.x + 1) * xStep + (in.dispatchThreadID.y + 1) * yStep
};
Frustum frustum;
frustum.basePlane.n = float3(0, 0, -1);
frustum.basePlane.d = 0;
frustum.sides[0] = computePlane(origin, corners[0], corners[2]);
frustum.sides[1] = computePlane(origin, corners[3], corners[1]);
frustum.sides[2] = computePlane(origin, corners[1], corners[0]);
frustum.sides[3] = computePlane(origin, corners[2], corners[3]);
if(in.dispatchThreadID.x < pDispatchParams.numThreads.x && in.dispatchThreadID.y < pDispatchParams.numThreads.y)
{
uint index = in.dispatchThreadID.x + (in.dispatchThreadID.y * pDispatchParams.numThreads.x);
//pDispatchParams.frustums[index] = frustum;
pDispatchParams.frustums[index] = frustum;
}
}
+1 -3
View File
@@ -99,7 +99,7 @@ void cullLights(ComputeShaderInput in)
{
PointLight light = pLightEnv.pointLights[i];
//TODO: why doesn't this check go through?
//if(light.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
if(light.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
{
tAppendLight(i);
if(!light.insidePlane(minPlane))
@@ -131,6 +131,4 @@ void cullLights(ComputeShaderInput in)
{
pCullingParams.tLightIndexList[tLightIndexStartOffset + k] = tLightList[k];
}
}