Removing limit for point lights

This commit is contained in:
Dynamitos
2024-02-01 17:08:13 +01:00
parent f9a89f6592
commit 36aec0fa06
8 changed files with 76 additions and 16 deletions
@@ -8,6 +8,12 @@ DirectionalLightActor::DirectionalLightActor(PScene scene)
attachComponent<Component::DirectionalLight>();
}
DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, Vector direction)
: Actor(scene)
{
attachComponent<Component::DirectionalLight>(Vector4(color, 0), Vector4(direction, 0));
}
DirectionalLightActor::~DirectionalLightActor()
{
+1
View File
@@ -8,6 +8,7 @@ class DirectionalLightActor : public Actor
{
public:
DirectionalLightActor(PScene scene);
DirectionalLightActor(PScene scene, Vector color, Vector direction);
virtual ~DirectionalLightActor();
Component::DirectionalLight& getDirectionalLightComponent();
const Component::DirectionalLight& getDirectionalLightComponent() const;
+6
View File
@@ -8,6 +8,12 @@ PointLightActor::PointLightActor(PScene scene)
attachComponent<Component::PointLight>();
}
PointLightActor::PointLightActor(PScene scene, Vector position, Vector color, float attenuation)
: Actor(scene)
{
attachComponent<Component::PointLight>(Vector4(position, 1), Vector4(color, attenuation));
}
PointLightActor::~PointLightActor()
{
+1
View File
@@ -8,6 +8,7 @@ class PointLightActor : public Actor
{
public:
PointLightActor(PScene scene);
PointLightActor(PScene scene, Vector position, Vector color, float attenuation);
virtual ~PointLightActor();
Component::PointLight& getPointLightComponent();
const Component::PointLight& getPointLightComponent() const;