Moving projection to viewport
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@@ -30,11 +30,11 @@ void MeshAsset::load()
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void MeshAsset::addMesh(PMesh mesh)
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{
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std::scoped_lock lck(lock);
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meshes.push_back(mesh);
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referencedMaterials.push_back(mesh->referencedMaterial);
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meshes.add(mesh);
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referencedMaterials.add(mesh->referencedMaterial);
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}
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const std::vector<PMesh> MeshAsset::getMeshes()
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const Array<PMesh> MeshAsset::getMeshes()
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{
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std::scoped_lock lck(lock);
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return meshes;
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