Moving projection to viewport
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@@ -120,7 +120,7 @@ void BasePass::beginFrame(const Component::Camera& cam)
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BulkResourceData uniformUpdate;
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viewParams.viewMatrix = cam.getViewMatrix();
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viewParams.projectionMatrix = cam.getProjectionMatrix();
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viewParams.projectionMatrix = viewport->getProjectionMatrix();
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viewParams.cameraPosition = Math::Vector4(cam.getCameraPosition(), 0);
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viewParams.screenDimensions = Math::Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
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uniformUpdate.size = sizeof(ViewParameter);
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