Moving projection to viewport
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@@ -8,7 +8,7 @@
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using namespace Seele;
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using namespace Seele::Vulkan;
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void glfwKeyCallback(GLFWwindow* handle, int key, int action, int, int modifier)
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void glfwKeyCallback(GLFWwindow* handle, int key, int, int action, int modifier)
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{
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Window* window = (Window*)glfwGetWindowUserPointer(handle);
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window->keyCallback((KeyCode)key, (InputAction)action, (KeyModifier)modifier);
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