Moving projection to viewport
This commit is contained in:
@@ -50,6 +50,7 @@ void MaterialAsset::load()
|
||||
layout = WindowManager::getGraphics()->createDescriptorLayout(materialName + "Layout");
|
||||
//Shader file needs to conform to the slang standard, which prohibits _
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
|
||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end());
|
||||
std::ofstream codeStream("./shaders/generated/"+materialName+".slang");
|
||||
std::string profile = j["profile"].get<std::string>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user