Moving projection to viewport
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@@ -24,7 +24,7 @@ void System::update()
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void System::updateViewport(Gfx::PViewport viewport)
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{
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virtualCamera.projectionMatrix = glm::ortho<float>(0.0f, static_cast<float>(viewport->getSizeX()), 0.0f, static_cast<float>(viewport->getSizeY()));
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//TODO set viewport FoV to 0
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}
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UIPassData System::getUIPassData()
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