Trying to get metal backend to run
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@@ -38,8 +38,7 @@ Gfx::OViewport Graphics::createViewport(Gfx::PWindow owner, const ViewportCreate
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return new Viewport(owner, createInfo);
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}
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Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies,
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Gfx::PViewport renderArea, std::string name) {
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Gfx::ORenderPass Graphics::createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, URect renderArea, std::string name, Array<uint32> viewMask, Array<uint32> correlationMask) {
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return new RenderPass(this, layout, dependencies, renderArea, name);
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}
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