Trying to get metal backend to run
This commit is contained in:
@@ -170,7 +170,7 @@ void UIPass::createRenderPass() {
|
||||
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
},
|
||||
};
|
||||
renderPass = graphics->createRenderPass(std::move(layout), dependency, "TextPass");
|
||||
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport->getRenderArea(), "TextPass");
|
||||
|
||||
graphics->beginShaderCompilation(ShaderCompilationInfo{
|
||||
.name = "TextVertex",
|
||||
|
||||
Reference in New Issue
Block a user