Engine is now installable
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@@ -8,7 +8,7 @@ namespace Seele
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class BasePassMeshProcessor : public MeshProcessor
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{
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public:
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BasePassMeshProcessor(Gfx::PGraphics graphics, uint8 translucentBasePass);
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BasePassMeshProcessor(Gfx::PGraphics graphics);
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virtual ~BasePassMeshProcessor();
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virtual void processMeshBatch(
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@@ -21,8 +21,7 @@ public:
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int32 staticMeshId = -1) override;
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private:
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//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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Gfx::PViewport target;
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uint8 translucentBasePass;
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//uint8 translucentBasePass;
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//uint32 cachedPrimitiveIndex;
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};
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DEFINE_REF(BasePassMeshProcessor)
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