Memory leak, but otherwise working
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@@ -36,9 +36,8 @@ struct WindowCreateInfo
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int32 width;
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int32 height;
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const char *title;
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bool bFullscreen;
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Gfx::SeSampleCountFlags numSamples;
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Gfx::SeFormat pixelFormat;
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Gfx::SeFormat preferredFormat = Gfx::SE_FORMAT_MAX_ENUM;
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void *windowHandle;
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};
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struct ViewportCreateInfo
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