Memory leak, but otherwise working

This commit is contained in:
Dynamitos
2023-11-16 22:58:47 +01:00
parent 35966cb5b7
commit 3dc5855d6c
27 changed files with 558 additions and 674 deletions
+4 -3
View File
@@ -48,9 +48,6 @@ void BasePass::beginFrame(const Component::Camera& cam)
RenderPass::beginFrame(cam);
lightCullingLayout->reset();
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
descriptorSets[INDEX_LIGHT_CULLING] = lightCullingLayout->allocateDescriptorSet();
}
void BasePass::render()
@@ -68,6 +65,10 @@ void BasePass::render()
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
descriptorSets[INDEX_LIGHT_CULLING] = lightCullingLayout->allocateDescriptorSet();
descriptorSets[INDEX_LIGHT_CULLING]->updateBuffer(0, oLightIndexList);
descriptorSets[INDEX_LIGHT_CULLING]->updateBuffer(1, tLightIndexList);
descriptorSets[INDEX_LIGHT_CULLING]->updateTexture(2, oLightGrid);