Memory leak, but otherwise working

This commit is contained in:
Dynamitos
2023-11-16 22:58:47 +01:00
parent 35966cb5b7
commit 3dc5855d6c
27 changed files with 558 additions and 674 deletions
@@ -145,8 +145,8 @@ void DepthPrepass::publishOutputs()
// still match the size of the whole image or their coordinate systems go out of sync
TextureCreateInfo depthBufferInfo = {
.format = Gfx::SE_FORMAT_D32_SFLOAT,
.width = viewport->getOwner()->getWidth(),
.height = viewport->getOwner()->getHeight(),
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
};
depthBuffer = graphics->createTexture2D(depthBufferInfo);