Memory leak, but otherwise working
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@@ -24,14 +24,14 @@ target_sources(Engine
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Queue.cpp
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RenderPass.h
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RenderPass.cpp
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RenderTarget.h
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RenderTarget.cpp
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Resources.h
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Resources.cpp
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Shader.h
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Shader.cpp
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Texture.h
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Texture.cpp)
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Texture.cpp
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Window.h
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Window.cpp)
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target_sources(Engine
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PUBLIC FILE_SET HEADERS
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@@ -48,8 +48,8 @@ target_sources(Engine
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PipelineCache.h
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Queue.h
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RenderPass.h
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RenderTarget.h
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Resources.h
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Shader.h
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Texture.h)
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Texture.h
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Window.h)
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