Memory leak, but otherwise working
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@@ -11,10 +11,7 @@ class RenderPass : public Gfx::RenderPass
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public:
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RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout layout, Gfx::PViewport viewport);
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virtual ~RenderPass();
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constexpr uint32 getFramebufferHash() const
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{
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return framebufferHash;
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}
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uint32 getFramebufferHash();
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constexpr VkRenderPass getHandle() const
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{
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return renderPass;
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