Basic shadow mapping rendering

This commit is contained in:
Dynamitos
2025-05-06 19:36:43 +02:00
parent ee412201e6
commit 3e36340b02
40 changed files with 607 additions and 275 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ void taskMain(
uint cull = p.cullingOffset + i;
MeshletDescription meshlet = pScene.meshletInfos[m];
MeshletCullingInfo culling = pScene.cullingInfos[cull];
if(culling.wasVisible())
//if(culling.wasVisible())
{
uint index;
InterlockedAdd(head, 1, index);