Basic shadow mapping rendering

This commit is contained in:
Dynamitos
2025-05-06 19:36:43 +02:00
parent ee412201e6
commit 3e36340b02
40 changed files with 607 additions and 275 deletions
+1 -1
View File
@@ -5,7 +5,7 @@ using namespace Seele;
DirectionalLightActor::DirectionalLightActor(PScene scene) : Actor(scene) { attachComponent<Component::DirectionalLight>(); }
DirectionalLightActor::DirectionalLightActor(PScene scene, Vector color, float intensity, Vector direction) : Actor(scene) {
attachComponent<Component::DirectionalLight>(Vector4(color, intensity), Vector4(direction, 0));
attachComponent<Component::DirectionalLight>(Vector4(color, intensity), Vector4(glm::normalize(direction), 0));
}
DirectionalLightActor::~DirectionalLightActor() {}