Basic shadow mapping rendering
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@@ -24,6 +24,7 @@ class CachedDepthPass : public RenderPass {
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Gfx::OPipelineStatisticsQuery query;
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Gfx::OTimestampQuery timestamps;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::PShaderBuffer cullingBuffer;
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PScene scene;
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};
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