Basic shadow mapping rendering
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@@ -44,6 +44,7 @@ class DepthCullingPass : public RenderPass {
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Gfx::PComputePipeline depthSourceCopy;
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Gfx::OComputeShader depthReduceLevelShader;
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Gfx::PComputePipeline depthReduceLevel;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::PShaderBuffer cullingBuffer;
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PScene scene;
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