Basic shadow mapping rendering

This commit is contained in:
Dynamitos
2025-05-06 19:36:43 +02:00
parent ee412201e6
commit 3e36340b02
40 changed files with 607 additions and 275 deletions
@@ -44,6 +44,7 @@ class DepthCullingPass : public RenderPass {
Gfx::PComputePipeline depthSourceCopy;
Gfx::OComputeShader depthReduceLevelShader;
Gfx::PComputePipeline depthReduceLevel;
Gfx::PDescriptorSet viewParamsSet;
Gfx::PShaderBuffer cullingBuffer;
PScene scene;