Basic shadow mapping rendering

This commit is contained in:
Dynamitos
2025-05-06 19:36:43 +02:00
parent ee412201e6
commit 3e36340b02
40 changed files with 607 additions and 275 deletions
@@ -33,6 +33,7 @@ class LightCullingPass : public RenderPass {
Gfx::OComputeShader frustumShader;
Gfx::PComputePipeline frustumPipeline;
Gfx::OPipelineLayout frustumLayout;
Gfx::PDescriptorSet viewParamsSet;
PLightEnvironment lightEnv;
Gfx::PTexture2D depthAttachment;