Basic shadow mapping rendering
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@@ -33,6 +33,7 @@ class LightCullingPass : public RenderPass {
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Gfx::OComputeShader frustumShader;
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Gfx::PComputePipeline frustumPipeline;
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Gfx::OPipelineLayout frustumLayout;
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Gfx::PDescriptorSet viewParamsSet;
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PLightEnvironment lightEnv;
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Gfx::PTexture2D depthAttachment;
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