Basic shadow mapping rendering
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@@ -62,6 +62,8 @@ class UIPass : public RenderPass {
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Gfx::ODescriptorLayout uiDescriptorLayout;
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Gfx::PDescriptorSet uiDescriptorSet;
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Gfx::PDescriptorSet viewParamsSet;
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Gfx::OVertexShader uiVertexShader;
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Gfx::OFragmentShader uiFragmentShader;
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Gfx::OPipelineLayout uiPipelineLayout;
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