Basic shadow mapping rendering
This commit is contained in:
@@ -9,9 +9,9 @@
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies,
|
||||
std::string name, Array<uint32> viewMasks, Array<uint32> correlationMasks)
|
||||
: Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), graphics(graphics) {
|
||||
RenderPass::RenderPass(PGraphics graphics, Gfx::RenderTargetLayout _layout, Array<Gfx::SubPassDependency> _dependencies, std::string name,
|
||||
Array<uint32> viewMasks, Array<uint32> correlationMasks)
|
||||
: Gfx::RenderPass(std::move(_layout), std::move(_dependencies)), name(name), graphics(graphics) {
|
||||
subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
|
||||
Array<VkAttachmentDescription2> attachments;
|
||||
Array<VkAttachmentReference2> inputRefs;
|
||||
|
||||
Reference in New Issue
Block a user