Basic shadow mapping rendering
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@@ -30,6 +30,10 @@ class Transform {
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Vector getRight() const;
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Vector getUp() const;
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constexpr static Vector FORWARD = Vector(0, 0, 1);
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constexpr static Vector RIGHT = Vector(-1, 0, 0);
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constexpr static Vector UP = Vector(0, 1, 0);
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bool equals(const Transform& other, float tolerance = 0.000000001f);
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static void multiply(Transform* outTransform, const Transform* a, const Transform* b);
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static void add(Transform* outTransform, const Transform* a, const Transform* b);
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