Basic shadow mapping rendering

This commit is contained in:
Dynamitos
2025-05-06 19:36:43 +02:00
parent ee412201e6
commit 3e36340b02
40 changed files with 607 additions and 275 deletions
-1
View File
@@ -10,5 +10,4 @@ CameraUpdater::~CameraUpdater() {}
void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
Vector eyePos = transform.getPosition();
Vector lookAt = eyePos + transform.getForward();
camera.viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
}