Basic shadow mapping rendering
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@@ -10,5 +10,4 @@ CameraUpdater::~CameraUpdater() {}
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void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
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Vector eyePos = transform.getPosition();
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Vector lookAt = eyePos + transform.getForward();
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camera.viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
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}
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