Implementing basic scene tree
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@@ -1,21 +1,27 @@
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target_sources(SeeleEngine
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PRIVATE
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ForwardPlusRenderPath.h
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ForwardPlusRenderPath.cpp
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GraphicsResources.h
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GraphicsResources.cpp
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GraphicsEnums.h
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Graphics.h
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Graphics.cpp
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Mesh.h
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Mesh.cpp
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RenderCore.h
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RenderCore.cpp
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RenderPath.h
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RenderPath.cpp
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SceneView.h
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SceneView.cpp
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SceneRenderPath.h
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SceneRenderPath.cpp
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View.h
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View.cpp
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SceneView.h
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SceneView.cpp
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Window.cpp
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Window.h
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WindowManager.h
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WindowManager.cpp
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GraphicsResources.h
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GraphicsResources.cpp
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GraphicsEnums.h)
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WindowManager.cpp)
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add_subdirectory(Vulkan/)
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