Implementing basic scene tree
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@@ -283,7 +283,8 @@ class Viewport
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public:
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Viewport(PWindow owner, const ViewportCreateInfo &createInfo);
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virtual ~Viewport();
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virtual void resize(uint32 newX, uint32 newY) = 0;
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virtual void move(uint32 newOffsetX, uint32 newOffsetY) = 0;
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protected:
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uint32 sizeX;
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uint32 sizeY;
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