Implementing basic scene tree
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#pragma once
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#include "GraphicsResources.h"
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namespace Seele
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{
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class Mesh
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{
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public:
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Mesh(Gfx::PVertexBuffer vertexBuffer, Gfx::PIndexBuffer indexBuffer);
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~Mesh();
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private:
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Gfx::VertexBuffer vertexBuffer;
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Gfx::IndexBuffer indexBuffer;
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};
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}
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