Implementing basic scene tree

This commit is contained in:
Dynamitos
2020-04-15 02:04:42 +02:00
parent 576747c369
commit 3ef8342247
34 changed files with 722 additions and 54 deletions
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "GraphicsResources.h"
namespace Seele
{
class Mesh
{
public:
Mesh(Gfx::PVertexBuffer vertexBuffer, Gfx::PIndexBuffer indexBuffer);
~Mesh();
private:
Gfx::VertexBuffer vertexBuffer;
Gfx::IndexBuffer indexBuffer;
};
}