Implementing basic scene tree

This commit is contained in:
Dynamitos
2020-04-15 02:04:42 +02:00
parent 576747c369
commit 3ef8342247
34 changed files with 722 additions and 54 deletions
+2 -23
View File
@@ -1,31 +1,10 @@
#include "SceneRenderPath.h"
Seele::SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics)
: RenderPath(graphics)
Seele::SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
: RenderPath(graphics, target)
{
}
Seele::SceneRenderPath::~SceneRenderPath()
{
}
void Seele::SceneRenderPath::applyArea(Rect newArea)
{
area = newArea;
}
void Seele::SceneRenderPath::init()
{
}
void Seele::SceneRenderPath::beginFrame()
{
}
void Seele::SceneRenderPath::render()
{
}
void Seele::SceneRenderPath::endFrame()
{
}