Implementing basic scene tree
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@@ -1,31 +1,10 @@
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#include "SceneRenderPath.h"
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Seele::SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics)
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: RenderPath(graphics)
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Seele::SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
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: RenderPath(graphics, target)
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{
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}
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Seele::SceneRenderPath::~SceneRenderPath()
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{
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}
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void Seele::SceneRenderPath::applyArea(Rect newArea)
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{
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area = newArea;
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}
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void Seele::SceneRenderPath::init()
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{
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}
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void Seele::SceneRenderPath::beginFrame()
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{
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}
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void Seele::SceneRenderPath::render()
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{
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}
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void Seele::SceneRenderPath::endFrame()
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{
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}
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