Implementing basic scene tree

This commit is contained in:
Dynamitos
2020-04-15 02:04:42 +02:00
parent 576747c369
commit 3ef8342247
34 changed files with 722 additions and 54 deletions
+4 -6
View File
@@ -6,12 +6,10 @@ namespace Seele
class SceneRenderPath : public RenderPath
{
public:
SceneRenderPath(Gfx::PGraphics graphics);
SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
virtual ~SceneRenderPath();
virtual void applyArea(Rect area) override;
virtual void init() override;
virtual void beginFrame() override;
virtual void render() override;
virtual void endFrame() override;
virtual void beginFrame() = 0;
virtual void render() = 0;
virtual void endFrame() = 0;
};
} // namespace Seele