Implementing basic scene tree
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@@ -6,12 +6,10 @@ namespace Seele
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class SceneRenderPath : public RenderPath
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{
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public:
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SceneRenderPath(Gfx::PGraphics graphics);
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SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target);
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virtual ~SceneRenderPath();
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virtual void applyArea(Rect area) override;
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virtual void init() override;
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virtual void beginFrame() override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void beginFrame() = 0;
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virtual void render() = 0;
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virtual void endFrame() = 0;
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};
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} // namespace Seele
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