Implementing basic scene tree
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@@ -1,10 +1,10 @@
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#include "SceneView.h"
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#include "SceneRenderPath.h"
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#include "ForwardPlusRenderPath.h"
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Seele::SceneView::SceneView(Gfx::PGraphics graphics)
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: View(graphics)
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Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo& createInfo)
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: View(graphics, owner, createInfo)
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{
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renderer = new SceneRenderPath(graphics);
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renderer = new ForwardPlusRenderPath(graphics, viewport);
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}
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Seele::SceneView::~SceneView()
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