Implementing basic scene tree
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@@ -1,8 +1,11 @@
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#include "View.h"
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#include "Window.h"
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Seele::View::View(Gfx::PGraphics graphics)
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Seele::View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& viewportInfo)
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: graphics(graphics)
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, owner(owner)
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{
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viewport = graphics->createViewport(owner->getGfxHandle(), viewportInfo);
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}
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Seele::View::~View()
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@@ -14,6 +17,11 @@ void Seele::View::beginFrame()
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renderer->beginFrame();
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}
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void Seele::View::render()
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{
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renderer->render();
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}
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void Seele::View::endFrame()
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{
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renderer->endFrame();
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