Implementing basic scene tree
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@@ -332,7 +332,8 @@ class Viewport : public Gfx::Viewport
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public:
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Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo);
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virtual ~Viewport();
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virtual void resize(uint32 newX, uint32 newY);
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virtual void move(uint32 newOffsetX, uint32 newOffsetY);
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protected:
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private:
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PGraphics graphics;
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@@ -241,3 +241,15 @@ Viewport::Viewport(PGraphics graphics, PWindow owner, const ViewportCreateInfo &
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Viewport::~Viewport()
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{
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}
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void Viewport::resize(uint32 newX, uint32 newY)
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{
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sizeX = newX;
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sizeY = newY;
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}
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void Viewport::move(uint32 newOffsetX, uint32 newOffsetY)
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{
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offsetX = newOffsetX;
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offsetY = newOffsetY;
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}
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