Implementing basic scene tree
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#pragma once
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#include "GraphicsResources.h"
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#include "View.h"
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namespace Seele
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{
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// The logical window, with the graphics proxy
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class Window
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{
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public:
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Window(Gfx::PWindow handle);
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~Window();
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void addView(PView view);
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void beginFrame();
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void render();
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void endFrame();
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Gfx::PWindow getGfxHandle();
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private:
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Array<PView> viewports;
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Gfx::PWindow gfxHandle;
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};
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DEFINE_REF(Window);
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}
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