Implementing basic scene tree

This commit is contained in:
Dynamitos
2020-04-15 02:04:42 +02:00
parent 576747c369
commit 3ef8342247
34 changed files with 722 additions and 54 deletions
+40
View File
@@ -0,0 +1,40 @@
#pragma once
#include "MinimalEngine.h"
#include "Transform.h"
namespace Seele
{
DECLARE_REF(Actor);
DECLARE_REF(Component);
class Actor
{
public:
Actor();
virtual ~Actor();
void setParent(PActor parent);
PActor getParent();
void addChild(PActor child);
void detachChild(PActor child);
Array<PActor> getChildren();
void setWorldLocation(Vector location);
void setWorldRotation(Vector4 rotation);
void setWorldScale(Vector scale);
void setRelativeLocation(Vector location);
void setRelativeRotation(Vector4 rotation);
void setRelativeScale(Vector scale);
void addWorldTranslation(Vector translation);
void addWorldRotation(Vector4 rotation);
void addWorldScale(Vector scale);
PComponent getRootComponent();
void setRootComponent(PComponent newRoot);
private:
PActor parent;
Array<PActor> children;
PComponent rootComponent;
Transform transform;
};
DEFINE_REF(Actor);
}