Fixing float data bug

This commit is contained in:
Dynamitos
2024-08-07 21:52:45 +02:00
parent 64a26bfd57
commit 3f8ce3a25e
3 changed files with 5 additions and 8 deletions
+3 -3
View File
@@ -23,17 +23,17 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
float3 result = float3(0, 0, 0);
for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
{
//result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
}
for(uint i = 0; i < pLightEnv.numPointLights; ++i)
{
//uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
//result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
}
result += brdf.evaluateAmbient();
// gamma correction
//result = result / (result + float3(1.0));
//result = pow(result, float3(1.0/2.2));
return float4(result, 1.0f);
return float4(result, brdf.getAlpha());
}