Fixing float data bug
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@@ -75,6 +75,7 @@ void Material::updateDescriptor() {
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.sourceData =
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{
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.size = floatData.size() * sizeof(float),
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.data = (uint8*)floatData.data(),
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},
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});
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floatBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
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