Adding AABB to meshlets
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@@ -268,7 +268,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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Array<Meshlet> meshlets;
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meshlets.reserve(indices.size() / (3ull * Gfx::numPrimitivesPerMeshlet));
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Meshlet::buildFromIndexBuffer(indices, meshlets);
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Meshlet::build(positions, indices, meshlets);
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vertexData->loadMesh(id, indices, meshlets);
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collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
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+1
-1
@@ -229,7 +229,7 @@ int main()
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sceneViewInfo.dimensions.size.y = 1080;
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sceneViewInfo.dimensions.offset.x = 0;
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sceneViewInfo.dimensions.offset.y = 0;
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sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT;
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sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT;
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OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
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//ViewportCreateInfo inspectorViewInfo;
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