Adding AABB to meshlets

This commit is contained in:
Dynamitos
2023-12-11 14:45:37 +01:00
parent eceb0f6bcc
commit 3feb331927
17 changed files with 63 additions and 51 deletions
+1 -1
View File
@@ -268,7 +268,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
Array<Meshlet> meshlets;
meshlets.reserve(indices.size() / (3ull * Gfx::numPrimitivesPerMeshlet));
Meshlet::buildFromIndexBuffer(indices, meshlets);
Meshlet::build(positions, indices, meshlets);
vertexData->loadMesh(id, indices, meshlets);
collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
+1 -1
View File
@@ -229,7 +229,7 @@ int main()
sceneViewInfo.dimensions.size.y = 1080;
sceneViewInfo.dimensions.offset.x = 0;
sceneViewInfo.dimensions.offset.y = 0;
sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT;
sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT;
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
//ViewportCreateInfo inspectorViewInfo;