Adding AABB to meshlets
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@@ -268,7 +268,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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Array<Meshlet> meshlets;
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meshlets.reserve(indices.size() / (3ull * Gfx::numPrimitivesPerMeshlet));
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Meshlet::buildFromIndexBuffer(indices, meshlets);
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Meshlet::build(positions, indices, meshlets);
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vertexData->loadMesh(id, indices, meshlets);
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collider.physicsMesh.addCollider(positions, indices, Matrix4(1.0f));
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