Trying ttf loading
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#pragma once
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#include "Asset.h"
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namespace Seele
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{
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DECLARE_NAME_REF(Gfx, Texture2D)
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class FontAsset : public Asset
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{
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public:
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FontAsset();
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FontAsset(const std::string& directory, const std::string& name);
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FontAsset(const std::filesystem::path& fullPath);
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virtual ~FontAsset();
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virtual void save() override;
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virtual void load() override;
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private:
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struct Glyph
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{
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int16 index;
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int16 numContours;
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uint16 advance;
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int16 leftSideBearing;
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int16 boundingBox[4];
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Vector2 center;
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Gfx::PTexture2D curveTexture;
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Gfx::PTexture2D bandTexture;
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};
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Map<uint32, Glyph> glyphs;
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};
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DECLARE_REF(FontAsset)
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} // namespace Seele
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