Trying ttf loading
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@@ -2,8 +2,6 @@
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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#include "ThreadPool.h"
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#include <thread>
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#include <future>
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#include <filesystem>
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struct aiScene;
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@@ -27,7 +25,6 @@ private:
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
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void import(std::filesystem::path path, PMeshAsset meshAsset);
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List<std::future<void>> futures;
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Gfx::PGraphics graphics;
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};
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DEFINE_REF(MeshLoader)
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