Improving performance, but breaking vertex buffers
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@@ -22,6 +22,7 @@ public:
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void clearCommands();
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private:
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Array<Gfx::PRenderCommand> renderCommands;
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Array<Gfx::PRenderCommand> cachedCommandBuffers;
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Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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uint32 cachedPrimitiveIndex;
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Gfx::PViewport target;
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