Improving performance, but breaking vertex buffers
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@@ -23,6 +23,5 @@ Seele::SceneView::~SceneView()
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void SceneView::keyCallback(KeyCode code, KeyAction action, KeyModifier modifier)
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{
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std::cout << "Key callback " << (uint32)code << std::endl;
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activeCamera->getCameraComponent()->moveOrigin(1);
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}
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