Improving performance, but breaking vertex buffers

This commit is contained in:
Dynamitos
2020-10-30 18:45:35 +01:00
parent 84b3fa29bf
commit 41710220ec
25 changed files with 164 additions and 62 deletions
-1
View File
@@ -23,6 +23,5 @@ Seele::SceneView::~SceneView()
void SceneView::keyCallback(KeyCode code, KeyAction action, KeyModifier modifier)
{
std::cout << "Key callback " << (uint32)code << std::endl;
activeCamera->getCameraComponent()->moveOrigin(1);
}