Improving performance, but breaking vertex buffers
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@@ -190,10 +190,20 @@ public:
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{
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return allocation->getOffset();
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}
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uint32 getSize() const
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{
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return size;
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}
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bool isReadable() const
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{
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return bReadable;
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}
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private:
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PSubAllocation allocation;
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VkBuffer buffer;
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uint32 size;
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VkBufferUsageFlags usage;
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uint8 bReadable;
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friend class StagingManager;
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};
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