Improving performance, but breaking vertex buffers
This commit is contained in:
@@ -19,8 +19,7 @@ static Map<ShaderBuffer *, PendingBuffer> pendingBuffers;
|
||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, uint32 size, VkBufferUsageFlags usage, Gfx::QueueType queueType)
|
||||
: graphics(graphics), currentBuffer(0), size(size), currentOwner(queueType)
|
||||
{
|
||||
if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT ||
|
||||
usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT ||
|
||||
if (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT ||
|
||||
usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT ||
|
||||
usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
|
||||
{
|
||||
@@ -54,7 +53,7 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, uint32 size, VkBufferUsageFlags u
|
||||
vkCreateBuffer(graphics->getDevice(), &info, nullptr, &buffers[i].buffer);
|
||||
bufferReqInfo.buffer = buffers[i].buffer;
|
||||
vkGetBufferMemoryRequirements2(graphics->getDevice(), &bufferReqInfo, &memRequirements);
|
||||
buffers[i].allocation = graphics->getAllocator()->allocate(memRequirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, buffers[i].buffer);
|
||||
buffers[i].allocation = graphics->getAllocator()->allocate(memRequirements, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, buffers[i].buffer);
|
||||
vkBindBufferMemory(graphics->getDevice(), buffers[i].buffer, buffers[i].allocation->getHandle(), buffers[i].allocation->getOffset());
|
||||
}
|
||||
}
|
||||
@@ -169,7 +168,7 @@ void *ShaderBuffer::lock(bool bWriteOnly)
|
||||
pending.prevQueue = currentOwner;
|
||||
if (bWriteOnly)
|
||||
{
|
||||
requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
|
||||
//requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
|
||||
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||
data = stagingBuffer->getMappedPointer();
|
||||
pending.stagingBuffer = stagingBuffer;
|
||||
@@ -236,7 +235,7 @@ void ShaderBuffer::unlock()
|
||||
region.size = size;
|
||||
vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
|
||||
}
|
||||
requestOwnershipTransfer(pending.prevQueue);
|
||||
//requestOwnershipTransfer(pending.prevQueue);
|
||||
graphics->getStagingManager()->releaseStagingBuffer(pending.stagingBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user