Improving performance, but breaking vertex buffers
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@@ -111,14 +111,6 @@ DescriptorSet::~DescriptorSet()
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{
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}
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void DescriptorSet::beginFrame()
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{
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}
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void DescriptorSet::endFrame()
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{
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}
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void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer)
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{
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PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();
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