Improving performance, but breaking vertex buffers

This commit is contained in:
Dynamitos
2020-10-30 18:45:35 +01:00
parent 84b3fa29bf
commit 41710220ec
25 changed files with 164 additions and 62 deletions
@@ -111,14 +111,6 @@ DescriptorSet::~DescriptorSet()
{
}
void DescriptorSet::beginFrame()
{
}
void DescriptorSet::endFrame()
{
}
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer)
{
PUniformBuffer vulkanBuffer = uniformBuffer.cast<UniformBuffer>();